for example: I type "abcdef" and hit enter, then my message goes out as "f". I then proceed to type and it only remembers the last character I type. I hit "t" and a little cursor shows up in the bottom-left. NVidia CK804 with ALC850 at 0xdcefd000, irq 22 dunno if my primary X setup matters? (KDE 3.6.x latest, Composite extension) Warzone is started from xterm on a separate X session with Openbox 3 WM * Fix: Modding gamedesc.This bug has been reported by someone else on the bug tracker * Fix: Remove extra propulsion models on scavenger helicopters (commit:3560692fbe4ad54bc5f7e3f54d91bf637641d96e, #2586) * Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them (commit:a510b42bbe9d66c3c2fc92ae9f6bd22d1e5cbbc5, #2570) ![]() * Fix: Fix the Ultimate Scavenger weapon "Scavenger Mounted MG" not having a short range (commit:b0889915c3d51608239b881ab9a954f17205082b, #2555) * Change: Spectators: Make F9 work and clicking on droids/structures for information purposes. * Add: Add in-game "Mute Player" functionality via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game (too many commits, #2601) * Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter (commit:4359220d50762ab63aed36214a8e70a907749b9e, #2536) * Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps (commit:92e3273fb688be915b4a9fa9b5f9da55d7cecd37, #2519) * Change: Allow campaign library to handle multiple VTOL spawn systems. * Change: The Collective uses Whirlwind tanks like in previous versions again (commit:3d64d9443a859f2d256c99fc9da3f2188f797b8b, #2532) * Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer (commit:3d64d9443a859f2d256c99fc9da3f2188f797b8b, #2532) * Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps (commit:856feca473f3bc725c523663cb2eac6156795303, #2532) ![]() * Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player (commit:fcf9c5ccd00deda1b04c71d7a0df75daf4917f89, #2536) * Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu (commit:f4d081db414620cbe982efcc03bd7e024c156049, #2536) * Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base (commit:3783ba59347ea27a2bb40808351a5128da49c106, #2525) * Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty (commit:d96c6bfabe28e07e1bd87ca35b68cb6c20bb87a4, #2536) ![]() * Add: Allow modding fog color via the palette file and move the fog start/end distance to the config file (too many commits, #2548) * Fix: Prevent the drawing of the Command Turret from crashing some systems using flatpak versions (commit:acc46736452cf10cbb94b414818d1669c1d5fea6, #2542) * Fix: Fix Autorepair not working on units waiting to be built inside a factory when the research is completed (commit:7d5ea8f5e71571aa906e26ef1780ffa7ced2dd12, #2529)
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